Group 1: Luis Salado, JungYoun (Josh) Kwak, Yian (Annie) Cheng, Siddarth Sen
Group 2 proposed a mobile game application in which users are presented with two options of ethical problems; each problem has two pictures that depicts a good and bad aspect of the ethical dilemma and users are asked to pick the dilemma that is more ethical. There are multiple levels to the game in which the scenarios get more complicated and users are presented with a text description of the scenario.
The game proposal is definitely a very creative and reasonable approach to introduce users to ethical dilemmas; using a mobile application especially allows the game to be very accessible and the quick play mode is very useful since people normally just play a game or surf the internet on their phones anyways when they have a short amount of time to waste. The plans for the game were definitely very well thought out as Group 2 created a prototype simulation of the game, making their proposal a lot easier to follow and to imagine fully implemented and on the market for people to download. The game helps people go through decision making process of what is ethical and what is not and is a very effective way of introducing people to ethical dilemmas.
As was brought up in class, there are a few concerns with the logistics of the game that could be clarified further. How are scenarios going to be paired up with one another and through which criteria will they be chosen? You can’t calibrate or quantify ethical dilemmas so it’d be interesting to know how the situations will be paired up. Also who would be the people/company creating the application and the ethical dilemmas? How will you ensure that there will be no conflict of interest or bias so that one situation might be presented in a better light than another to make it seem more ethically dismissible?
Another suggestion is that after choosing one scenario, instead of moving right onto the next pair of pictures, there could be another screen of a brief description of the consequences or effects of each scenario. That way users would not only voice their opinion on what is ethical, but also have the opportunity to learn about the effects of their values and actions and potentially help users either solidify or change their opinions.
The last aspect that could be addressed is how are you going to ensure that users will continue to play this game and use this application after the first few rounds? There isn’t an incentive in place for users to continue to play, unlike other games where users will come back to play because they want to win or to level up.